Founded in 2018 by industry veterans Jon Middleton and Pete Wanat, Nifty Games is hard at work building the next generation of amazing head to head quick session mobile games.
Mr. Middleton is a career entrepreneur, and former founder of Eight Cylinders, a game developer acquired by On2.com and subsequently Google. Also, a co-founder of Massive, acquired by Microsoft and of Boom Music, acquired by LiveGamer. Mr. Middleton has held executive roles in comics (Madefire), game publishing (Pulse Entertainment) and game hardware (Mad Catz) over a career spanning 20+ years.
Former VP of Production for Universal Games division. Delivered the 5th most downloaded game of all time Despicable Me: Minion Rush, and top ten grossing games surrounding major brands such as Jurassic Park. Mr. Wanat is a 20+ year industry veteran and creative leader, integrating sports & entertainment IP’s into games throughout the evolution of console, PC and mobile F2P games.
Ms. Lin has held senior marketing and brand management positions at major entertainment and gaming companies such as Electronic Arts, Disney / ABC Television Group, THQ and Jam City. Throughout her career she has launched console and mobile games for world-class brands including The Simpsons, Family Guy, Marvel, Disney / Pixar, and the Ultimate Fighting Championship.
With over 20 years in production and publishing, Mr. Wasson has held leadership roles at EA, Konami, LucasArts, Kabam, and Wargaming. He has shipped dozens of AAA and free-to-play games, with expertise managing internal and external development teams around the globe.
Ms. McElwee joins Nifty Games from Campo Santo Productions, producer of Firewatch. She is an IPO veteran with experience raising capital in public and private markets. Her 25 years of experience includes work with Telltale Games, 3DO, and Galoob Toys. She received her MBA from the Wharton School of Finance.
Mr. Rageh started in QA in 2003 with Electronic Arts and has worked his way up to Engineering Leadership via stints at Page 44, Zynga, and WB Games over his 16+ years in the industry. He has shipped titles on console, PC, and mobile, including Lead Gameplay Engineer for the first 3 years of Madden on iOS and Android. He brings a pragmatic, collaborative, and iterative approach to leading development teams, both internal and external, in creating fun, intuitive games with a player-first focus on quality.